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Waiting Shelter

and handrail

2014 - MBD Design

In MBD Design in Paris,  I was responsible, together with other 3 colleagues, for developing the creative research for the design of new handrails and platform shelters for train stations.

Below I will present to you my collaboration.

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final result

2024-new render-portfolio-Style-3.png

Context & Goals

The  handrail project was centred around the development of new handrails in new and existing metro and train stations staircases both outdoor and underground. 

For the waiting shelter, we created a new range of exterior waiting cells on the platforms of the train station. As a modular device for sheltering travellers, protecting them from unpleasant weather conditions, the shelter should be adaptable to the architectural configuration of the railway stations.


The design concept where developed underlining tacking into account the following aspects:


- 1. Sensory experience: the feeling of first contact, Induced feeling of security, usability visual cues, measures to ease and secure the use for any person with a permanent disability;

- 2. Functionality: safety in each stage of usage; 

- 3. Dramatization: Aesthetically pleasing with tactile sensations.

- Goals -  Aesthetics: Connection between design, historical and traditional elements of the city; Security: Equipment should allow to visually guide and anticipate the path;  Consistency: With the different types of spaces (new and existing); Functionality and  Modularity.

Waiting shelter

The design concept where developed underlining tacking into account the following aspects:


- 1. Object expression: Censorial experience both visual and tactile.

- 2. Magnify experience: Make use of the shelter for more than just a temporary protection by creating a pleasant, joyful and creative design;

- 3. Climate adaptability: Shelter that adapts to different climate changes (seasonal).

- Goals - Integration: A good integration on the existing train station (aesthetics); Modularity; Easy to use and understand; Flow management: Respect to movement flow on the platform

Concept & Process

Before developing any concept I did a research online: I created a benchmark, to see what already exists aesthetically, functionally and regarding safety; I made a mood board with the concepts I found interesting to serve as inspiration; Finally, I developed sketches of ideas where I selected 2 concepts for the waiting shelters and 1 for the staircase. I decided to create a design that is organic and that the user can interact with.

I had few times to develop this project so every step was simplified and done as fast as possible.



Study of single and  double handrail with incorporated LEDs. Study of different tactile experiences with the use of different shapes and materials.

Final result


Double handrail with LEDs incorporated. The handrail gives both warm and cold tactile and visual experiences.

The design is a mix between modern and classic: the wooden handrails add a traditional element  and can also be strikingly modern, especially when combined with materials such as metal, glass or LED lights. The metal  horizontal bars evoke the clean lines and curves of Art Deco style. Clean and neutral colors and materials allow the design to shine and at the same time to well integrate in most of the backgrounds.


Waiting shelter - Wavy


The design lines are a contrast between straight and curved lines, it is inspired in sensorial expressions both tactile and visual, in simplified gentle organic lines. This design it is discrete, simple and clean, it is inviting and comfortable. The roof is slightly inclined so that the rain and snow fall backwards.

Final Result

Render made with Vray for Rhino

Waiting shelter - Oval


I created 2 versions:

1 - Where the movable plates are made of wood, so it blends better with nature and the surroundings. I added  windows in the rooftop so enough light enters when the wood plates are closed.

2- Where the movable plates are made of transparent and colourful Polypropylene, this version can create interesting light effects when the sun hits its surface and reflects it into the floor.

This design also allows more people to sit inside.

The roof is slightly inclined so that the rain and snow fall backwards.

As the previous design, I wanted to keep both tactile and visual sensorial expressions, to give the user the power to decide how light and weather conditions interact with the shelter

Even though it has simple lines, this design is less subtle than the previous one, its oval shape is less conventional if we confront it with the traditional cubicle shelter.

Final Result

Render made with Vray for Rhino

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